Influence of Augmanted Reality Text Learning Media Description Of The Learning Independence of Class Students VII SMP in Central Lampung
DOI:
https://doi.org/10.61098/jarcis.v1i2.60Keywords:
learning media, Augmanted Reality, Independence Learning , descriptive text, Structural Equation ModelingAbstract
This research aims to develop Augmented Reality learning media descriptive text material for class VII SMP and testing the effect of using Augmented Reality learning media for descriptive text on the learning independence of class VII SMP students in Central Lampung. The method used to develop Augmented Reality learning media is method development of Borg and Gall. The population in this study were class VII students of SMP Negeri 3 Terbanggi Besar for the 2023/2024 academic year with a sample size of 75 students. This research uses four data collection techniques, namely interviews, observation, questionnaires and tests. The results of development research show two things. First, the Augmented Reality learning media developed with the Borg and Gall concept was declared feasible by validators with an average score of 82,11%. Second, based on the feasibility test of the developed Augmented Reality learning media , an average score of 90.8 was obtained which is included in the very feasible category; The effectiveness test using N-Gain obtained a value of 0.74 which is included in the high category. This means that Augmented Reality learning media is suitable for use in learning descriptive text material and has been proven to be effective in improving students' reading comprehension abilities of descriptive text.
Downloads
References
Hadis, Psikologi Dalam Pendidikan, Bandung: Alfabeta, 2006.
D. H. J. M. Dolmans, I. H. A. P. Wolfhagen, C. P. M. Van Der Vleuten, & W. H. F. M. Wijnen, “Solving problems with group work in problem-based learning: hold on to the philosophy,” Medical Education, 35(9), 884-889, 2001, doi:https://doi.org/10.1046/j.1365-2923.2001.00915.x
M. Fisher, J. King, G. Tague, “Development of a self-directed learning readiness scale for nursing education,” Nurse Education Today, 21(7), 516-525, 2001, doi:https://doi.org/10.1054/nedt.2001.0589
Y.-M. Lee, K. V. Mann, B. W. Frank, “What drives students’ self-directed learning in a hybrid PBL curriculum,” Advances in Health Sciences Education, 15(3), 425-437, 2010 doi:10.1007/s10459-009-9210-2
E. Fitriya, et al., “Perbedaan Antara Kemandirian Belajar dengan Gaya Belajar Siswa Kelas VII di SMP Negeri 14 Kota Bengkulu,” Consilia: Jurnal Ilmiah Bimbingan dan Konseling, Vol. 2 No. 2, 2019.
I. Tahar, Eceng, “Hubungan antaraKemandirian Belajar dan Hasil Belajar,” Jurnal Pendidikan Terbuka dan Jarak Jauh, Vol. 7 No.2, 25-26, 2006.
I. Mustaqim, N. Kurniawan, “Pengembangan Media Pembelajaran Berbasis Augmented Reality,” Jurnal Edukasi Elektro, Vol. 1 No. 1, 2017, doi: https://doi.org/10.21831/jee.v1i1.13267
M. Akçayır, G. Akçayır,”Advantages and challenges associated with augmented reality for education: A systematic review of the literature,” Educational Research Review, 20, 1-11, 2017, doi:https://doi.org/10.1016/j.edurev.2016.11.002
X. Fan, Z. Chai, N. Deng, X. Dong, “Adoption of augmented reality in online retailing and consumers’ product attitude: A cognitive perspective,” Journal of Retailing and Consumer Services, 53, 101986, 2020, doi:https://doi.org/10.1016/j.jretconser.2019.101986
K. M. S. Faqih, M. I. R. M. Jaradat, “Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country,” Technology in Society, 67, 101787, 2021, doi:https://doi.org/10.1016/j.techsoc.2021.101787
O. I. Lunyk-Child, D. Crooks, P. J. Ellis, C. Ofosu, L. O'Mara, E. Rideout, “Self-Directed Learning: Faculty and Student Perceptions,” Journal of Nursing Education, 40(3), 116-123, 2001, doi:doi:10.3928/0148-4834-20010301-06
R. Azuma, A Survey of Augmented Reality, California: Hughes Research Laboratory, 1997.
T. Aitamurto, J. B. Boin, K. Chen, A. Cherif, S. Shridhar, The Impact of Augmented Reality on Art Engagement: Liking, Impression of Learning, and Distraction. Paper presented at the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, Cham, 2018.
J. Radianti, T. A. Majchrzak, J. Fromm, I. Wohlgenannt, “A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda,” Computers & Education, 147, 103778, 2020, doi:https://doi.org/10.1016/j.compedu.2019.103778
C. A. Boulton, C. Kent, H. T. P. Williams, “Virtual learning environment engagement and learning outcomes at a ‘bricks-and-mortar’ university,” Computers & Education, 126, 129-142, 2018, doi:https://doi.org/10.1016/j.compedu.2018.06.031
C. Dede, “Immersive interfaces for engagement and learning,” Science, 323(5910), 66-69, 2009.
H. K. Wu, S. W. Y. Lee, H. Y. Chang, J. C. Liang, “Current status, opportunities and challenges of augmented reality in education,” Computers & Education, 62, 41-49, 2013, doi:https://doi.org/10.1016/j.compedu.2012.10.024
J. K.. Olsen, L. Faucon, P. Dillenbourg, “Transferring interactive activities in large lectures from face-to-face to online settings,” Information and Learning Sciences, 121(7/8), 559-567, 2020, doi:10.1108/ILS-04-2020-0109
S. Cai, E. Liu, Y. Shen, C. Liu, S. Li, Y. Shen, “Probability learning in mathematics using augmented reality: impact on student’s learning gains and attitudes,” Interactive Learning Environments, 28(5), 560-573, 2020, doi:10.1080/10494820.2019.1696839
J. Barroso, “The technological scenarios in Augmented Reality (AR): educational possibilities in university studies,” Aula Abierta, 47(3), 327-333, 2018.
H. Tekedere, H. Göke, “Examining the effectiveness of augmented reality applications in education: A meta-analysis,” International Journal of Environmental and Science Education, 11(16), 9469-9481, 2016.
M. Alkhattabi, “Augmented Reality as E-learning Tool in Primary Schools' Education: Barriers to Teachers' Adoption,” International Journal of Emerging Technologies in Learning, 12(2), 2017.
J. M. Krüger, D. Bodemer. “Application and Investigation of Multimedia Design Principles in Augmented Reality Learning Environments,” Information, 13(2), 2022, doi:10.3390/info13020074
A. Martínez, V. Lema, A. Capparelli, C. Bartoli, F. L. Anido, S. I. Pérez, “Multidisciplinary studies in Cucurbita maxima (squash) domestication,” Vegetation History and Archaeobotany, 27(1), 207-217, 2018, doi:10.1007/s00334-017-0637-8
N. Savela, A. Oksanen, M. Kaakinen, M. Noreikis, Y. Xiao, “Does Augmented Reality Affect Sociability, Entertainment, and Learning? A Field Experiment,” Applied Sciences, 10(4), 2020, doi:10.3390/app10041392
A. Hakim, Karangan Deskripsi, Bandung: Angkasa, 1993.
E. Kosasih, E. Kurniawan, Jenis-Jenis Teks, Bandung: Yrama Widya, 2020.
M. Subana, Strategi Belajar Mengajar Bahasa Indonesia, Bandung: Pustaka Setia, 2009.
Sugiyono, Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta, 2008.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 SM. Wardatul Fauziah, Iing Sunarti, Mulyanto Widodo, Ranni Rahmayanthi, Siti Samhati
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.